Seeking visionary seed investors to join us in revolutionizing virtual reality feedback technology.





For More 

Realistic,  Immersive 

Virtual Reality 






 






REALIMERSE believe 

REALISTIC experience equals IMMERSIVE experience

We are Introducing new hardware solutions for 

the most realistic and immersive VR experience










MASS-FEEL

Exoskeleton robots and virtual reality



MASS-FEEL Prototype In Action

MASS-FEEL started as an exoskeleton robotic device to "Make you feel virtual weight".


From the weight of virtual dumbbells to the recoil of a firearm, 

MASS-FEEL allows you to feel forces that have never been felt in virtual reality before.

Embedded with Industry-Standard Software 

MASS-FEEL is also a powerful computing agent itself, processing surroundings and physics

Motion control software system that makes the robot support human user’s arm additional its own weight, zero-gravity compensation. 

Strict safety considerations and extensive performance optimization make MASS-FEEL operation robust and smooth.


Compatibility-Assured API Design

Developed to represent virtual forces from lists of well-known VR frameworks


MASS-FEEL API has been developed in line with the leading 3D physics engine frameworks widely used to build VR interaction. 

It provides the way that MASS-FEEL hardware seamlessly integrated with various physics implementation in a familiar manner that any software developer can easily deal with.


Accurate, Effective Force Feedback

You can’t tell whether it’s virtual or not


MASS-FEEL’s precise force output enables accurate physical interaction rendering for fitness training purpose.

Experiments shows that, for muscle activity during dumbbell curl weight training exercise, real weight sets and MASS-FEEL simulated sets were nearly identical.

With MASS-FEEL and 24/7 virtual, there will be no excuse for missing the gym.

Use Cases: Rehabilitation

MASS-FEEL can be used in the existing rehabilitation process to diagnose rehabilitation measures in real time, without risk of injury.

It can also be used in conjunction with virtual reality to create a more immersive treatment environment as part of digital therapy.

Safer for patients, more convenient for doctors.

Use Cases: Job Training

Current virtual job training is all eyes and hands waving in the air.

With MASS-FEEL, you can introduce more realistic and fulfilling job training. Training is a process of learning which muscles to use and how to use them.

MASS-FEEL provides the safest and most efficient way to do that.

Use cases: Entertainment

There's a lot of virtual reality entertainment content out there, but most of it isn't immersive. 

You can use a variety of add-ons to make it more immersive but there's nothing more annoying than having to equip a different haptic device for every other content all the time.

From the weight of virtual objects to the recoil of virtual guns to the inertia of swinging a greatsword with MASS-FEEL.

For More


Realistic,

Immersive


Virtual Reality


We have a lot of dissonance with the word virtual reality. 


For some, it's a

"Virtual"reality, 

so it can't be real. 


For others, it's a 

virtual "Reality"

so it must be real. 


In order to resolve this discrepancy and create a more realistic virtual reality 


We, REAL​IMERSE, are researching and moving forward.

MASS-FEEL


Exoskeleton robots 
and 
virtual reality


MASS-FEEL Prototype In Action

MASS-FEEL started 

as an exoskeleton robotic device to 

"Make you feel virtual weight".

From the weight of virtual dumbbells to the recoil of a firearm, 

MASS-FEEL allows you to feel forces that have never been felt in virtual reality before.

​Embedded with Industry-Standard Software

​MASS-FEEL is also a powerful computing machine alone, processing 


Motion control software system that makes the robot support human user’s arm additional its own weight, zero-gravity compensation. 

Strict safety considerations and extensive performance optimization make MASS-FEEL operation robust and smooth.

Compatibility-Assured API Design

Developed to represent virtual forces from lists of well-known VR frameworks


MASS-FEEL API has been developed in line with the leading 3D physics engine frameworks widely used to build VR interaction. 

It provides the way that MASS-FEEL hardware seamlessly integrated with various physics implementation in a familiar manner that any software developer can easily deal with.

Accurate & Effective Force Feedback

​You can’t tell whether it’s virtual or not


MASS-FEEL’s precise force output enables accurate physical interaction rendering for fitness training purpose.

Experiments shows that, for muscle activity during dumbbell curl weight training exercise, real weight sets and MASS-FEEL simulated sets were nearly identical.

With MASS-FEEL and 24/7 virtual, there will be no excuse for missing the gym.

​Use Cases: Rehabilitation


MASS-FEEL can be used in the existing rehabilitation process to diagnose rehabilitation measures in real time, without risk of injury.

It can also be used in conjunction with virtual reality to create a more immersive treatment environment as part of digital therapy.


Safer for patients, more convenient for doctors

​Use Cases: 

Job Training


Current virtual job training is all eyes and hands waving in the air.

With MASS-FEEL, you can introduce more realistic and fulfilling job training. Training is a process of learning which muscles to use and how to use them.


MASS-FEEL provides the safest and most efficient way to do that. 

​Use Cases: 

Entertainment


There's a lot of virtual reality entertainment content out there, but most of it isn't immersive. 

You can use a variety of add-ons to make it more immersive but there's nothing more annoying than having to equip a different haptic device for every other content all the time.


From the weight of virtual objects to the recoil of virtual guns to the inertia of swinging a greatsword with MASS-FEEL.

Ultimate Immersion, Extreme Realism

From head to toe, prepare for dive


​REALIMERSE’s roadmap to extend hardware coverage aims to the lower limbs, head and neck, even spinal movement.
Concept of utilizing whole body force such as gravitational, centrifugal force appropriately with respect to VR interaction, 
yet still at highly experimental stage, is to come. 


​VR experience so realistic that hard to call that virtual 
"Full-Dive"
is REALIMERSE’s ultimate goal.



Ultimate Immersion, 

Extreme Realism

From head to toe, prepare for dive


REALIMERSE’s roadmap to extend hardware coverage aims to the lower limbs, head and neck, even spinal movement.

Concept of utilizing whole body force such as gravitational, centrifugal force appropriately with respect to VR interaction, 

yet still at highly experimental stage, is to come. 


​VR experience so realistic that

hard to call that virtual 

"Full-Dive"

is REALIMERSE’s ultimate goal.

Contact our team

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