Seeking visionary seed investors to join us in revolutionizing virtual reality feedback technology.
For More
Realistic, Immersive
Virtual Reality
REALIMERSE believe
REALISTIC experience equals IMMERSIVE experience
We are Introducing new hardware solutions for
the most realistic and immersive VR experience
MASS-FEEL
Exoskeleton robots and virtual reality
MASS-FEEL Prototype In Action
MASS-FEEL started as an exoskeleton robotic device to "Make you feel virtual weight".
From the weight of virtual dumbbells to the recoil of a firearm,
MASS-FEEL allows you to feel forces that have never been felt in virtual reality before.
Embedded with Industry-Standard Software
MASS-FEEL is also a powerful computing agent itself, processing surroundings and physics
Motion control software system that makes the robot support human user’s arm additional its own weight, zero-gravity compensation.
Strict safety considerations and extensive performance optimization make MASS-FEEL operation robust and smooth.
Compatibility-Assured API Design
Developed to represent virtual forces from lists of well-known VR frameworks
MASS-FEEL API has been developed in line with the leading 3D physics engine frameworks widely used to build VR interaction.
It provides the way that MASS-FEEL hardware seamlessly integrated with various physics implementation in a familiar manner that any software developer can easily deal with.
Accurate, Effective Force Feedback
You can’t tell whether it’s virtual or not
MASS-FEEL’s precise force output enables accurate physical interaction rendering for fitness training purpose.
Experiments shows that, for muscle activity during dumbbell curl weight training exercise, real weight sets and MASS-FEEL simulated sets were nearly identical.
With MASS-FEEL and 24/7 virtual, there will be no excuse for missing the gym.
Use Cases: Rehabilitation
MASS-FEEL can be used in the existing rehabilitation process to diagnose rehabilitation measures in real time, without risk of injury.
It can also be used in conjunction with virtual reality to create a more immersive treatment environment as part of digital therapy.
Safer for patients, more convenient for doctors.
Use Cases: Job Training
Current virtual job training is all eyes and hands waving in the air.
With MASS-FEEL, you can introduce more realistic and fulfilling job training. Training is a process of learning which muscles to use and how to use them.
MASS-FEEL provides the safest and most efficient way to do that.
Use cases: Entertainment
There's a lot of virtual reality entertainment content out there, but most of it isn't immersive.
You can use a variety of add-ons to make it more immersive but there's nothing more annoying than having to equip a different haptic device for every other content all the time.
From the weight of virtual objects to the recoil of virtual guns to the inertia of swinging a greatsword with MASS-FEEL.
For More
Realistic,
Immersive
Virtual Reality
We have a lot of dissonance with the word virtual reality.
For some, it's a
"Virtual"reality,
so it can't be real.
For others, it's a
virtual "Reality",
so it must be real.
In order to resolve this discrepancy and create a more realistic virtual reality
We, REALIMERSE, are researching and moving forward.
MASS-FEEL
Exoskeleton robots
and
virtual reality
MASS-FEEL started
as an exoskeleton robotic device to
"Make you feel virtual weight".
From the weight of virtual dumbbells to the recoil of a firearm,
MASS-FEEL allows you to feel forces that have never been felt in virtual reality before.
Embedded with Industry-Standard Software
MASS-FEEL is also a powerful computing machine alone, processing
Motion control software system that makes the robot support human user’s arm additional its own weight, zero-gravity compensation.
Strict safety considerations and extensive performance optimization make MASS-FEEL operation robust and smooth.
Compatibility-Assured API Design
Developed to represent virtual forces from lists of well-known VR frameworks
MASS-FEEL API has been developed in line with the leading 3D physics engine frameworks widely used to build VR interaction.
It provides the way that MASS-FEEL hardware seamlessly integrated with various physics implementation in a familiar manner that any software developer can easily deal with.
Accurate & Effective Force Feedback
You can’t tell whether it’s virtual or not
MASS-FEEL’s precise force output enables accurate physical interaction rendering for fitness training purpose.
Experiments shows that, for muscle activity during dumbbell curl weight training exercise, real weight sets and MASS-FEEL simulated sets were nearly identical.
With MASS-FEEL and 24/7 virtual, there will be no excuse for missing the gym.
Use Cases: Rehabilitation
MASS-FEEL can be used in the existing rehabilitation process to diagnose rehabilitation measures in real time, without risk of injury.
It can also be used in conjunction with virtual reality to create a more immersive treatment environment as part of digital therapy.
Safer for patients, more convenient for doctors
Use Cases:
Job Training
Current virtual job training is all eyes and hands waving in the air.
With MASS-FEEL, you can introduce more realistic and fulfilling job training. Training is a process of learning which muscles to use and how to use them.
MASS-FEEL provides the safest and most efficient way to do that.
Use Cases:
Entertainment
There's a lot of virtual reality entertainment content out there, but most of it isn't immersive.
You can use a variety of add-ons to make it more immersive but there's nothing more annoying than having to equip a different haptic device for every other content all the time.
From the weight of virtual objects to the recoil of virtual guns to the inertia of swinging a greatsword with MASS-FEEL.
Ultimate Immersion, Extreme Realism
From head to toe, prepare for dive
REALIMERSE’s roadmap to extend hardware coverage aims to the lower limbs, head and neck, even spinal movement.
Concept of utilizing whole body force such as gravitational, centrifugal force appropriately with respect to VR interaction,
yet still at highly experimental stage, is to come.
VR experience so realistic that hard to call that virtual
"Full-Dive"
is REALIMERSE’s ultimate goal.
Ultimate Immersion,
Extreme Realism
From head to toe, prepare for dive
REALIMERSE’s roadmap to extend hardware coverage aims to the lower limbs, head and neck, even spinal movement.
Concept of utilizing whole body force such as gravitational, centrifugal force appropriately with respect to VR interaction,
yet still at highly experimental stage, is to come.
VR experience so realistic that
hard to call that virtual
"Full-Dive"
is REALIMERSE’s ultimate goal.